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Plays

Quick Rules

7 Players on the Field at a time.

Equal Playing Time

Each Team gets 2 60 Second Time Outs per Game

Jr Size Football

60 yards x 20 yards

Code Name: In and Out

https://footballadvantage.com/wp-content/uploads/2020/04/Flag-Football-Out-and-Go.jpg

This play will employ a different formation to make the defense think it's a run.

The running back and X will each line up in the backfield, about five yards behind the quarterback and just to the outside shoulder of the tackles.

The quarterback will be under center, and the Y will line up at the line of scrimmage to the right.

At the snap, both the center and Y will run Go routes, while the running back and X will run Out routes just beyond the line of scrimmage.

Code Name: Double R

https://footballadvantage.com/wp-content/uploads/2020/04/Flag-Football-Counter-Run-Right.jpg

This is a misdirection play to make the defense think the run is going to go to the left side, only to have the play go to the right.

The X will line up wide to the left, while the running back and Y will both line up in the backfield, about five yards back from the quarterback and just to the outside shoulder of the tackle on their side of the field.

At the snap, the X will run an Out route and the center will run a Deep Post.

The Y will run toward the outside of the tackle on the left and fake that he's taking the hand-off.

The running back will start by taking a step to his left only to come back around and run to the right. He'll take the handoff from the quarterback and run to open space on the right.

Code Name: Twist Cone

https://footballadvantage.com/wp-content/uploads/2020/04/Flag-Football-Shotgun-Receiver-Swirl.jpg

In this play, two wide receivers will line up at the line of scrimmage, out wide toward the sideline on either side of the quarterback.

A running back will line up in the backfield parallel to the quarterback, behind the wide receiver. 

At the snap, the Y will run a quick hook.

The running back will run a fly pattern and the center will run a post.

The X wide receiver will run what's called a swirl route. He will curl back as if he's running a screen and then slant across the middle of the field.

Code Name: Lights Camera Action

https://footballadvantage.com/wp-content/uploads/2020/04/Flag-Football-Play-Action-Run-Option.jpg

This play is a combo, giving the quarterback the option to either throw a pass or keep it and run it himself.

It will first use a play-action pass to make the defense think it's a run, then a pass -- and give the quarterback the final decision on a potential run.

The quarterback will be under center with the running back directly behind him about five yards deep.

Both the X and the Y will line up wide left, with the X outside and the Y about two yards to his right.

At the snap, the X will run a Drag route over the middle while the Y will run a Go route.

The center will stay in and block on this play.

The quarterback will fake a handoff to the running back, who will then run a slant to the middle of the field.

After faking the handoff, the quarterback will roll to his right. He will have a choice to throw to one of the receivers or keep the ball and run to his right. 

Code Name: Not Straight

https://footballadvantage.com/wp-content/uploads/2020/04/Flag-Football-I-Slant.jpg

This play will be run out of an I Formation, with a receiver tighter to the line of scrimmage to make the defense think the play will be a run.

In reality, it'll be a passing play that will try to take advantage of the defense overcommitting to a run.

The quarterback will line up under center, with the running back behind him about five yards.

The Y will line up wide to the right, with the X to the left but tighter to the offensive linemen.

At the snap, the center will run a combo drag/slant route to the left.

The Y will run a deep In route and the X will run a quick slant.

The running back, meanwhile, will run a swing route in the backfield, then make his way downfield.